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Rainbow six extraction forums
Rainbow six extraction forums








rainbow six extraction forums

Méthé added that the maps in Extraction have three times the amount of destructible surfaces as those found in Siege, increasing the likelihood of being able to flank or get flanked from the sides. So as a player, that means that you cannot just camp at a place and wait for the enemies, because at some point they will attack you from behind." There's always at least a minimum of two different paths that you can take. "For example, there are almost no dead ends. "We tried to limit, as much as possible, the places where the player could exploit the AI," Méthé said. So as much as I miss the need to consider that an attack can come from anywhere, I did appreciate that Extraction tries to make up for that by stacking the odds, numbers-wise, against you, maintaining Siege's encouragement to take a stealthy approach to combat. No single plan worked reliably-any strategy my allies and I came up with would prove effective for a while, but the Archaeans would wise up after a few seconds and we'd then have to adapt to them. I never managed to find a place on any of the maps I played, however, where I could easily mow down every enemy in a level. Extraction instead creates it tension by limiting your own movement and putting you against overwhelming numbers-the threat isn't that you may not see your enemy's attack until it's too late, it's that you almost always can see it and you just might not be adequately equipped for it, forcing you to consider alternative strategies, like retreating and drawing enemies into a bottleneck. It's an altogether very different sensation from that of playing Siege, where you need to consider that an attack can come from almost any direction at any time, and you can similarly move about the map in any number of ways to flank your opponent. Every enemy seemed to move along a horizontal plane. They can move up and down stairs, but not once in my six hours with the game did I ever have to worry about an Archaean crashing through the ceiling or climbing up from a lower floor and bursting through a window. The Archaeans don't seem to move along a vertical plane either.

RAINBOW SIX EXTRACTION FORUMS WINDOWS

The grapple gear that Siege attack operators can utilize to scale walls and swing through windows isn't present in Extraction, and the game (at least at launch) doesn't feature any of the operators that can use their unique gadgets to navigate vertical spaces, such as Amaru. But navigating those vertical spaces seems to be limited to staircases and ladders just like in New York and San Francisco. "In Alaska, there's some old barns where you can have line-of-sight and have a good vantage point that you can exploit to either scan the area or to just down enemies," Méthé said.Īnd granted, the scenes of Alaska's three maps do seem to be a bit more open than the enclosed spaces found in New York and San Francisco, with opportunities to shoot down on enemies from a higher vantage point. Rainbow Six Extraction creative director Patrik Méthé told me that each zone of the game has "its own flavor," and pointed to Alaska as an example where the maps feature a little bit more verticality. Now Playing: Rainbow Six Extraction Final Preview So, for example, the San Francisco zone is split into the Tenderloin, Enterprise Space Foundation, and Apollo Casino & Resort maps.īy clicking 'enter', you agree to GameSpot's

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That mission takes you to four different zones, each of which are divided into three maps, and each of those maps in turn are cut into three separate regions. In Extraction, several of Rainbow's operators are recruited to join a special team tasked with combating the parasitic alien Archaean threat that's spread throughout North America. To be fair, I only managed to play on maps located in San Francisco and New York. But I was also surprised to see that the layouts of Extraction's maps are so horizontal in comparison to those found in Siege, where verticality plays a large role in both map design and navigation. Having now spent a good six hours playing the game during a preview event, I can confirm that yes, Extraction does feature some substantially larger maps in comparison to its PvP predecessor. Back in November, Ubisoft Montreal boasted that Rainbow Six Extraction would feature maps that are roughly three times the size of those found in Rainbow Six Siege.










Rainbow six extraction forums